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![]() Throughout your adventure, you encounter new enemies and variations on old enemies. Being able to quickly map powers to whatever buttons you prefer keeps you immersed in the action and does away with some of the first game’s unnecessary frustration.Īnd you won’t just be using those powers on the same old foes. So you just quickly swap out your powers nothing is locked away behind too many menus. But after that, you may want psi-blast back, to take out some tiny enemies spawning in waves. For example, you might need both the ability to slow time and the power to zip around thought bubbles to get through a gauntlet of spinning blades over pits of death. ![]() ![]() You can now freely map any four powers to the triggers and shoulder buttons, which is very useful for areas that rely on specific abilities. Both of these issues are resolved in Psychonauts 2, showing off how this sequel builds and improves on the 2005 original. Combat in the original game wasn’t much fun, thanks to some finicky control choices and a lack of enemy variety. Of course, one situation in which you often unleash those nifty abilities of yours is combat. All of these powers are useful too in their own ways and I often found myself changing powers out for different ones as I pushed forward on my psychic adventure. ![]() You also get some brand new abilities, including a power that lets you slow down time and one that creates a copy of Raz that can be used to solve puzzles or distract enemies. Luckily, exploring these worlds is made easier by the fact that most of Raz’s powers from the first game return, like pyrokinesis and psi blast, now enhanced with some new features and upgrades to obtain. How many games let you go to a trippy music festival, explore a huge, magical library and then let you visit a city filled with anthropomorphized germs? Not many, I’d suspect. And while the individual locations are wonderfully creative and fun to explore, the sheer variety of them is also remarkable, and makes for a memorable journey. This is the kind of game that makes you want to go back to past levels to get everything just for the pleasure of revisiting these places. All of them are larger than what was found in the first Psychonauts, featuring more collectibles and secrets to find. But just know that almost every world, barring one or two misfires, is incredibly gorgeous, creative, and fun. I don’t want to spoil too many other worlds, because their varied and memorable concepts are worth discovering for yourself. Oh, and all of this takes place inside the brain of someone who has been “dead” for decades. An early favourite is a psychedelic music festival that features a ‘60s era vibe, complete with washed-out cartoony visuals and far-out jams. In the sequel, Double Fine really goes wild, leveraging the more powerful consoles of today and a decade-plus of experience to craft some truly creative and amazing mental playgrounds. In the original game, these were some of the best - and worst - parts of the campaign. Like the first game, this sequel lets you and Raz dive into the minds of numerous individuals, each with their own unique mental landscape. Raz will have to help them all if he’s going to save the day. But circumstances, like people, are often more complicated than they seem, and while I won’t spoil the narrative at all, this villain, the people connected to her, and the folks who defeated her back in the day all have their inner demons, regrets, and secrets. Suffering this blow to your pride, you must work to track down a mole in the organisation, eventually teaming up with some founding members of the group to defeat a nasty and powerful villain once thought to be dead. However, Raz’s joy is short-lived as he’s soon informed that despite his displays of bravery and brilliance, he’s not an actual agent yet he’s simply an intern. Fresh off of rescuing the head of the Psychonauts, protagonist Raz and his fellow agents make a jubilant return to their HQ, The Motherlobe. Microsoft provided me with an early code for Psychonauts 2, which picks up shortly after the events of the original game and its VR spin-off. The end result is an action platformer with a lot to say, a ton of heart, and only a few minor design flaws. Psychonauts 2, even more than the first game, truly explores all the challenging, painful, wonderful complexity we carry around inside our heads. These messes of thoughts and emotions can be hard to handle sometimes, but they’re also what makes us unique. We are a collection of memories and experiences, some good and some… not so good. Americans were free - white Americans, that is. If the United States had not won the War of 1812, it had not lost it either. In Key’s formative lyrics, America would conquer in the name of a just god.Īfter the defense of Fort McHenry, the War of 1812 came to a close - Britain had defeated France in Europe and did not care to bother further with the Americans. Then conquer we must when our cause it is just/And this be our motto: “In God is our Trust.”/And the Star-Spangled Banner in triumph shall wave/O’er the land of the free and the home of the brave.” In the now-forgotten final stanza, Key wrote: ![]() He fitted his words to a popular English drinking club song called, “To Anacreon in Heaven.” Originally, the song had four stanzas, although only one is sung today. At dawn - much to everyone’s surprise - the British had not breached the fort’s walls and the flag was still there. But they did hang a red, white and blue flag out. On September 14, 1814, the British proved their prowess in the spectacular and useless display of military power by pummeling the fort with bombs. In his effort to secure his friend’s release, he managed to join him aboard a British ship as the fleet bombarded Fort McHenry in Baltimore harbor. Seeking to redeem his battlefield failure, Key negotiated with British forces that had arrested a family friend. In the Bladensburg Races, Francis Scott Key was a sprinter. They ran as fast as they could, hence the humorous reference to “The Races.” Most simply ran back toward Washington, including Lieutenant Key. When the untrained American militia faced the dogged advance by British troops, backed by artillery fire, the Americans broke rank by the hundreds and then by the thousands. Francis Scott Key was a veteran of what some dubbed “the Bladensburg Races,” the total collapse of American forces during the British invasion of Washington in August 1814. He wrote the “Star Spangled Banner” in September 1814 and it became immediately popular.Īmazingly, the song was the product of a humiliation. ![]() Key had become famous almost by accident. He was, in the words of a friend, a distressingly serious man. He worked on behalf of this racial dream for more than 20 years. Key believed the solution to the slavery problem was to free the enslaved Africans and get rid of them by helping them colonize Africa. He saw them as a shiftless and untrustworthy population - a nuisance to white people. In his career as lawyer and public servant, Key spoke publicly of Africans in America as “a distinct and inferior race of people, which all experience proves to be the greatest evil that afflicts a community.” What is far less known are his views on race. It is well known that Francis Scott Key is the author of the famous words “the land of the free and the home of the brave.” He wrote those words in 1814 and, ever since 1931, they have been sung as the national anthem of the United States. ![]() I've done corn, 165 is like a cool breeze to corn. This study examined the impacts of brewing with unmalted barley, wheat, rice and maize at relatively high concentrations (0, 30 and 60 of grist) on the sensorial and analytical profiles of lager. Mash ingredients, mash bill, mashbill, or grain bill are the materials that brewers use to produce the wort that they then ferment into alcohol. A multi-step or decoction mash is recommended, as the wheat has no diastatic power on its own. It adds a ton of mouthfeel and provides a very cloudy finished beer in a Wit or Hefeweizen. I don't know, this is similar to to the other things I've read, even the corn at 143-165? I just don't get it. This is raw wheat kernels that haven't been malted - perfect for some traditional styles like Wit and Lambic. The starch in raw grain is not gelatinized and the protein content is high. It is used in many traditional Belgian styles to add flavor and cloudiness, and improve head formation. Unmalted Wheat has a strong grain flavor, and a very light straw color. Slowly raise the temperature of the cereal mash up to a gentle boil and hold it for 20-30 minutes." Rahr Unmalted Wheat is a raw wheat grain. "Hold the gelatinization temperature ranfe for 20 minutes. The characteristics of wheat malt, wort, and beer from two Korean wheat varieties ( Keumkang and Anzunbaengi KM and AM, respectively) were compared to those of two commercial wheat malt controls from the USA and Germany (UM and GM), to examine the feasibility of Korean wheat for brewing. Are they two separate acts, or is the boil part of gelatinization regardless of temp range? "Here are some common gelainization temperature ranges:įor instance, it suggests heating wheat up to a range of 136 to 147 "gelatinization range", but then goes on to say bring it up to a boil. It does go on to say to raise the temp to boiling, but it never really explains why, and still puts out those strange low temp ranges for grains: MitchyBourbon wrote:Here is a link to a BeerSmith article. I'm going to experiment with another wheat batch soon, and will cook the grains first to see if that helps. Really what your going for are those starches and so it makes little difference in malted or unmalted. When using oats as an adjuct for mouth feel, body and head. Should I just cook everything I use that is unmalted? Oats? Wheat? Barley? Does it hurt anything unmalted if I cook it first? I don't think I trust what I've always read anymore. So the only difference between malted and unmalted flaked grains is the sugar starch ratio. Really wish I would have done an iodine test.Īccording to a chart on temps, even CORN will gelatinize at mash temps. Unfortunately, I don't remember if I checked the mash for complete conversion on that batch. ![]() Recipe was about 25% malted barley, 25% malted rye, and 50% unmalted wheat. I mash at between 145 and 150, and usually let it go for hours because I'm not in a hurry and want to give it plenty of time for conversion.īut, recently I did a batch with mostly unmalted wheat, and not only did I get a crappy yield, but I also scorched the stripping run for my first time. Should I just expect to cook the heck out of any un-malted grains I use in a recipe? I've always read that many grains gelatinize at mash temps so not to worry, just throw them in and mash away. However, when Owen revealed to be accompanied by a group of mercenaries, Blue, due to her experience with InGen soldiers, became suspicious towards them and stood for his trainer (which later proven justified as they intended to left Owen and his friends to die under Eli Mills' orders). The raptor also implied to develop lonely side as result of her pack's demise, as she visibly happy upon reuniting with Owen. Blue also displayed loyalty towards Owen as well, which even extended to his fellow human friends and allies (namely Zia, Franklin, and Claire) as demonstrated in the events of Fallen Kingdom and stood up against powerful adversaries to protect those she cared about, even if her chance of winning is obviously slim, such as the fight against Indominus and Indoraptor respectively. While a strict leader towards her packs, she clearly has soft spot of them that, when Charlie was killed by an InGen soldier, Blue viciously attacked all humans she could find in retaliation. In spite of her violent side, Blue's positive upbringing allowed her to develop undeniably human-like characteristics such as affection and loyalty, along with ability to express emotion. Even Owen, her parental figure and trainer who imprinted her with affection and trust, wary with the bad side of hers that he occasionally tense up whenever she's around given to her species' notorious reputation. However, she also has a tendency to be aggressive and usually attacks without thinking twice along with savagery displayed by other raptors in the franchise, as shown when angrily threatening Leon who fell into her paddock. When she was young, she and Echo fought for dominance over the park's velociraptor pack with Blue being the victor.Īt some point in her life, a human named Owen Grady trained her and the other members in her pack.īlue possesses important quality to become the leader of raptor pack of Jurassic World: High intelligence and cunningness. Her distinctive blue pattern is known to be made from using Black-Throated African Monitor Lizard DNA.
![]() Special thanks to all the contributors in the past year!Īdded HDR support for M1 Pro/Max Macbook 14/16 ( #3526)Īdded updating of "Date last opened" Finder metadata ( #579)Īdded OSD notification when File Loop is toggled ( #3229)Īdded support for the macOS Reduce motion accessibility preference ( #3437) More ways to donate will be added in the future. The money will be used to pay for the Apple Developer Program and domain/server expenses. If you like IINA, please consider sponsoring us on GitHub. We are testing the GitHub sponsors program. IINA 1.3.1 might be the last version that supports macOS 10.12 Sierra. We will work towards possible solutions, but please be aware that we may have to drop support for macOS 10.11 and 10.12 in future releases. Xcode 14 now only supports building for macOS 10.13 and above. The menu item now cycles from "Show" and "Hide" to reflect the current state ( #3116)."Show Quick Settings Panel" has been renamed to "Show Video Panel" under the video menu (same for audio and subtitles menus)( #3980).Do not update the on screen controller when it is hidden, improved the performance ( #3601).Fixed various keybinding related issues ( #3831, #3881, #3851).Fixed the progress bar overlaps with the thumbnail preview ( #3911).Fixed HDR video becoming dark in full screen in macOS Ventura ( #3844).Fixed HDR sometimes not working ( #3806).Fixed "Saved Audio Filters" disabled in music mode ( #3818).Fixed time info not available when entering music mode while pausing ( #3984).Fixed IINA displays subtitles for all episodes of a TV show ( #3908).Fixed IINA incorrectly reports "No subtitles found" using Open Subtitles ( #3907).Fixed random failure to resume last playback position ( #3939).Fixed blank window entering Picture-in-Picture while pausing ( #3973).Fixed "seconds to prefetch" displays wrong default value ( #3784).Fixed NSFileHandleOperationException crash in logger during termination ( #3590).Fixed Crash in NowPlayingInfoManager during termination ( #3607). ![]() Fixed Playback History searches don't work for capital letters ( #3800).Fixed error message "Cannot prevent display sleep!" ( #3842).Fixed full-screen option exists as 2 instances under different menu items ( #3857).You can now control whether HDR support is enabled by default in the preferences ( #3808).Added language support for Afrikaans, Danish, English - United Kingdom, Finnish, Hungarian, Portuguese, and Serbian (Latin). ![]() Afterwards, as the player roams the cities and residential areas searching for the source of the infestation, the levels have an urban look and somewhat resemble terrestrial locations. The initial third of the maps have a techbase theme as the player moves through the different military installations of the starport. The level design, as with Doom, is only loosely based on the areas the player is supposed to travel through. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one The intermission screens following each level show a simple background image instead of a map. Unlike Doom, Doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story, whereas the original Doom separated eight levels each into three episodes and a bonus fourth episode with a text interlude shown after beating the eighth level of each episode. There were no significant technological developments and no major graphical improvements gameplay still consists of the player navigating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.ĭoom II is not a dramatically different game from its predecessor. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. To close the portal, he must enter Hell again to stop the invasion. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into Hell. Then, the remaining humans discover the source of the hellish invasion: the Marine's hometown. The surviving humans escape, and he sits quietly waiting for death, knowing he saved humanity from extinction. The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. ![]() All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains. ![]() However, the starport is the only way for the ships to depart and the demons have protected it with a force field. With all the major cities of the world in ruins, the remaining leaders plan to use spacecraft to evacuate the survivors of Earth's population. He discovers that Earth has been invaded (as foreshadowed back in Doom I). The player once again takes the role of a lone Marine, an unnamed hero, who, after escaping Hell and being the only survivor, returns to Earth. ![]() Many of the rooms you have to build in the game are huge. There is a flip-side, however, and that’s that whenever you do need to expand, you’d best be sitting down when the bill comes in. Money is important to expand and build what students need to complete assignments and classes, but there’s not a huge incentive to amass as much cash as you can, because happy, developing students will bring in more than enough to keep things afloat. That’s not a joke, by the way, there is literally a special bed that lovers will jump on. Who knows? A few friendships may even become romantic, leading to them sneaking away and jumping up and down on a special bed. Sharing dorms, having a chat over an age-appropriate milkshake in the student union, or competing in a friendly game of darts - it’s all important to any student’s well-being. Another huge part of making students happy is giving them the means to create and maintain relationships. There’s no other way to describe this gameplay loop than… strangely wholesome, and we’re completely smitten with it. ![]() ![]() Short term you’ll have more money, absolutely, but unhappy students may drop out, and as stated above, a poor reputation will absolutely kill your university. You can cram your students into overcrowded dorms, give them the smallest possible robot-building room that the game will allow, and a student lounge where the best bet for entertainment is to stake out a good spot at the staring window, but you’ll not do well from it. Many management sims rely on (or at least encourage) reactionary and exploitative tactics, but with Campus that’s the polar opposite of what you want to be doing. This leads to lower revenue, fewer resources to make things better for future students, and the inevitable debt that comes from frantically taking loans from Smell My Cash. But the trick is less about rinsing your younglings for all the cash that they carry and kicking them out the door as quickly as possible instead, your reputation as a university is king, and struggling, unhappy, or failing students will result in fewer applications the following academic year. The premise begins very simply: you have a university campus where you can build classrooms, lecture halls, dormitories, student lounges, everything prospective uni-goers might want (and need) to graduate. Capitalism and management sims go hand-in-hand, what can you do? But does this freshman venture pass with flying colours, or is it little more than a dropout? If the name hadn’t made it clear already, rather than running a hospital for money, Two Point Campus has you running a university campus… for money. After the excellent Two Point Hospital released on Switch moments before the world was rocked by a global pandemic, Two Point Studios are at it yet again with Two Point Campus. ![]() The pic at top right is the view from the dashboard of the concept Merc. The 190 SL presented an attractive, more affordable. Internally referred to as W121 (BII or B2), it was first shown as a prototype at the 1954 New York Auto Show, and was available with an optional removable hardtop. The car's role is part of an international marketing campaign by Mercedes-Benz and Columbia TriStar that includes an online game available in four languages (see in which "agents" have to stop aliens from stealing Mercedes-Benz fuel cell technology.Released in Europe earlier this year, the "real" E-Class flagship - the E500 - will feature a 5.0L, V-8 engine producing 302 hp at 5,600rpm1, five-speed automatic transmission with Touch Shift and newly developed dual air-controlled, independent 5-arm multi-link rear suspension with an active damping system, multifunction steering wheel and optional keyless entry along with the expected array of high-tech and luxury features. The Mercedes-Benz 190SL (W121) is a two-door luxury roadster produced by Mercedes-Benz between May 1955 and February 1963. ![]() hover car line icon, outline symbol, vector illustration, concept sign Stock Vector. The narrator points out a number of the imaginary cars features, including a joystick controller, auto. RF PX444CPARIS - OCT 2, 2018: Mercedes Benz Concept EQ Silver Arrow. The original had been in circulation with a variety of powertrain and engineering. Mercedes Benz F-1 and Ferrari F-1, and aerospace leaders Lockheed Martin. In the video, Jias parents take the wheel-shaped hover car out for a spin through Chengdu. Mercedes did its homework when it finally redesigned the G-Wagen platform. In the recently released sequel to "Men in Black" (MIB II), agent Kay and agent Jay cruise the alien beat in a black 2003 Mercedes-Benz E-Class sedan that not only provides a stylish ride but transforms into a space car to help hunt down the villains. It can seamlessly transform from car to aircraft from driving to flying in. ![]() The 3-D in Hugo is dazzling and the set pieces as visually appealing as an actual walk through Paris. Cohen provides much-needed comic relief with his manic portrayal of the crippled station inspector, who's also a lonely war veteran and as film historian Rene Tabard, Michael Stuhlbarg is a stand-in for Scorsese and any serious film lover. With eyes that evoke every emotion from awe to horror, the young English actor is a revelation, as is his on-screen connection to Moretz, one of America's best teenage actresses, and Kingsley, one of the best actors, period. It is at this point that both book and film recount the history of Mlis. Hugo and Isabella watch the Automaton draw a scene from Trip to the Moon. Once Hugo discovers that Papa Georges is actually the long retired-but-not-forgotten prewar director, the story transforms into a visual love letter to the pioneers of film history, as viewed from the perspective of a young movie fan.īutterfield is simply amazing. Hugo and Isabelle find this exceedingly strange and set about finding out the automaton's origins and how it is connected to the owner of the humble toy shop. But by selecting Selznick's genre-defying illustrated novel as his subject, Scorsese is able to tackle one of his personal passions - the history of early film and a very real director named Georges Melies. He is, after all, the auteur behind such mobster dramas as Goodfellas, Casino, and The Departed. Martin Scorsese isn't the kind of director you'd expect to make a spectacular film for families. It might have seemed impossible, but Scorsese has proved that he can pull a Spielberg and create a magical movie - about the magic of movies - for all. then of my opinion then don't show them this movie i made the wrong choice watching that particular part.but other wise the movie is fun exciting and the actors are wonderful. and if your kid is uncomfortable with animatronics or they think there just creepy looking. Tras la muerte de su padre, comienza a vivir en una estación de tren de París con su tío que desaparece teniendo que encargarse de su trabajo en la estación: el mantenimiento de los relojes. The biggest part of the movie is the mechanical man, the hand writing automaton. Hugo Cabret: es el principal protagonista de la historia y tiene 12 años. ![]() ![]() Interestingly though, Hugo's one dream in life was to become a magician, but this point is not really mentioned in the movie. if you have a kid thats under nine cover there eyes they don't want to see that part. The fictional part of the movie of course is Hugo Cabret. the automaton is a very creepy robot thats very old fashioned you can see all the gears and meddle inside of it. This movie is great! But WARNING in around middle a little more then middle there is a horrifying part were Hugo has a night mare and finds himself being hit by a train but is a dream inside a dream so he wakes still dreaming with the automaton staring at him theres his fathers watch who his father does die and the watch is gone and he hears a tik tok tik tok coming from his bed he searches his bed unbuttons his PJ shirt and his body is completely made of the automaton it is one of the scariest things i have ever seen and i'm 9 years old and i'm not scared of much. |
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